for beta 3/final patch.
thought of some stuff! I also posted this on cl2k but McTwist
advised me to put it here as well. . .
Have an option
to have random health crates. By that i mean the amount of
health each one gives you. Crate spy would of course see this
too... i just think it would add an extra element to games
like sheep fort and maybe proper. Shouldn't bee too hard to do
Also an option for reselection of parachute
would be spiffy, like from that old silkworm program Mostly
because I'm lazy and therefore hate tapping f8 3 times for
every 1 time i jump in a t17.
Also variable amounts of
gravity in Low gravity toolkits, and maybe if its a cavern map
even reverse gravity Which is the value -1 to -255 instead of
the normal 100 (or 50 that low gravity usually makes it) Sorry
you probably know that already but just in case i dont want
you to have to look it up and stuff. The maximum gravity (255)
would be desirable to get cause you'd give your enemy a
****load of fall damage, and really low gravity would be good
because your enemies would fly right off the map. Disable some
values (say -15 to +15) because it's annoying to watch a worm
fall slowly or skid along the roof, and there isnt much use
Double damage. If you get one and you cant
attack, why not have a button that saves it to the weapon menu
and deactivates it? like press - if you dont want to use it.
Perhaps a count down for how long you can deactivate it for.
It would hardly be fair to be able to go around and rope knock
people onto mines and such and then deactivate it after
If you get two dx2's it should add
up, (from normal to 2x to 4x to 6x etc.) same as if you get
two low gravities (normal to random value to half the random
Here are some old ideas i'll regurgitate:
Power settings for low gravity and jetpack. You can set the
power setting for them to be random as well, ideally. Ability
to make unlimited jetpack fuel. I imagine that it was only set
to 30 because people would fly out of the map area's limits.
Dont think this is a big problem, really. If people fly that
far away they are basically commiting suicide anyway.
There are 10 numbers on the keyboard, so why can the
nade only go to 5 second fuse? Low gravity, especially if it
has a random value and can go lower than 50% if random gravity
change is enabled, will make your shot go higher and therefore
make you need a higher grenade fuse.
Maybe an option
to be able to adjust the amount of gravity change with a low
gravity, with the number keys. This could be interesting if
you're in a bng and you already have unlimited low gravs.
Since it's a game of skill, you'd want to be able to control
it. This would eliminate the not being able to use really
strong winds to get someone in a deepish hole, for example.
Add on for fast walk (since there are no more free
slots in the menu) if you press a shortkey button: This would
make your worm not detonate mines that it walks over. Good for
battle race and various other game types.
setting for invisibility? Maybe a lower power would work for a
set amount of turns, or after the number of turns dim your
worm to make it harder to spot for a few more, or some
combination of the two (if theres a way to do that without
drawing new sprites, i expect there isnt since you had to make
underwater sprites for everything) A higher power might make
your worm disappear altogether for a few turns even if you
attacked, and make the screen not scroll with your worm or
show falling/sliding animations for those watching.
Wow, i just came here to say one idea which was the
varying health crates, but it turned out that i had lots of
ideas I think that the majority of these would be fairly easy
to add to the game, as they just manipulate numbers and such,
but they would add to the gameplay a great deal. I'd like to
see some of these things if possibleee...
an excellent addition to team 17 david, and your work on the
beta has been truly excellent. I thank you for all the work
you've done, and how you're always available to chat/game The
new beta 3 features sound really great and I'm sure that it
will save the otherwise dying w:a. (my only fear is that cl2k
will die, and joe loves clan games!) Thanks to everyone who
read this long-assed post too (this means you AndrewTaylor,
SargeMcCluck, Squirminator, etc...)
Keep up the great
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